The Great Kinect Hoax

In September 1969 a rumour started to circulate that Paul McCartney had died, replaced by an imposter. A pale imitation of the former or exact replicant? Within the hugely passionate Beatles audience, this was treated with suspicion and curiosity in equal measure. The rumour refused to go away as there was enough of a kernel of truth/curiosity/morbidity in something that seemed impossible. The tale has it that in 1967 Paul had died in a car crash. Fans scoured Beatles albums for references and clues trying to uncover the truth, a 1960’s comparison to the code-cracking Redditors of 2012. The Beatles press editor refuted the rumours. Could such an incredible feat have been pulled off in plain sight of a global audience?

In 2009 Microsoft, the Keyser Söze of the technology world, introduced Kinect to the world with an astonishing display of smoke andmirrors. Promises were made and ideas spread that would never materialise, this was the death of Kinect before the introduction of the imposter that would go on to commercial release. This was the greatest trick Microsoft ever pulled, convincing the world that the potential of Kinect existed. For Microsoft, unlike Paul, the car crash came after the idea died.

But how can this be true? Kinect claimed the Guinness World Record of being the “fastest selling consumer electronics device” be selling 8 million units in 60 days.  posthumously it will become apparent that the great Kinect Hoax of 2010 sold consumers on a promise that could never be fulfilled.

What’s more frustrating? That the promise of Kinect was never realised, or that as consumers we were lied to.

The most damning evidence is the Milo and Kate demo. The demo presented a brave new vision of game interaction, that was the reason I bought Kinect. In hindsight it was a scripted sham, never to be realised. Having lived with Kinect, watching it now feels like an obvious pantomime. In short it was a lie. Kinect is a lie.

What we were offered were a series of shovelware titles that were stillborn, unresponsive and in many cases simply didn’t work. Never has there been a platform with such a dire software catalogue that remained on the market. The average score for all Kinect titles is 64% veering between Dance Central at 86% and Fighters Uncaged at 32%. As it turned out Kinect was ill-suited to pretty much all input schemes. The best ideas utilised in the launch titles have never been matched.

The best Kinect game? Easy. Happy Action Theatre from Double Fine. Aimed at Pre-Schoolers: the only example of exciting emergent gameplay mechanics by recreating the kind of cheap parlour tricks usually reserved for exhibits in ‘futurist’ Science Museums. Even now, three years after the E3 announce developers still cannot make Kinect work: Steel Batallion is a stunning example of how incapable Kinect is as control input and has a Metacritic of 39%. Kinect software simply isn’t improving after three years. A clear indication that Kinect is fundamentally flawed.

Living with Kinect (as a non game input device) is like having a petulant toddler controlling your console, one that doesn’t listen, is impossible to control and returns results and commands that have no bearing on the original input. It make simple tasks utterly exasperating. Microsoft’s insistence on pushing forward with Kinect is a clear illustration of foolhardy reliance upon segmentation data and lifestyle surveys.

Kinect is flatlining. Its time to pull the plug.