In 2011 the web has stratified into two groups. Let’s call them the pluses and minuses.
In the simplest terms pluses are the ones who contribute, who add value, who share their voice and the intelligence they are gifted with. The best example I can think of are TED lectures. An egalitarian way to spread knowledge, incredible insight gained over years often decades shared for the common good. Then there are the minuses, the trolls, the off topic forum posters, the racists on YouTube comments, those who lurk and collect information for personal gain. These are the people using the web in a 1.0 way. They take , they don’t add value. The internet has given birth to magpies, who steal, repeat and ride the coat tails of others. It’s also given birth to intellectual philanthropists. Typified by the actions of Tim Berners Lee.
Children are taught to share, as we get older that we amass knowledge based on desire for power, supremacy and the upper hand.
This translates directly into game creation, game players, and gaming habits.
Some games provide an architecture to deride, bully, hate and destroy. Grenade spam, Camping, Spawn Killing and Wall Glitching typify the desire for an unfair advantage. These games are minuses, as are their audiences. One note murder simulators for the masses.
Other games provide an intellectual frame, a platform or a way to add value, to push forward the medium of video games. These are the games created with intelligence and joy as the main drivers, not commerce. These games are not limited to shareware, XBLIG or Game Jams, it’s not about selflessness, it’s about spark. Minecraft is a plus, as is Notch himself. And Notch is at the Three Million sales mark. It’s not about a digital ivory tower and starving artists. Every publisher, content creator and platform holder has the ability to be a plus. Their variance from this norm is the litmus test. Contribution is key. If you don’t contribute, you’re invisible. You’re a minus. History remembers the Pluses. It derides the Minuses.