Affinity is a bitch. Humans gravitate to certain things. Preference.
Gamers like football/music/literature fans globally become torn by affinity. For gamers the battle lines delinenate by platforms. Platform holders promote and encourage the points of difference. Killer software = system sellers. The marketing mathematics is simple. Gamers are split down the middle … the platform agnostic and the fan-boys. The seventh generation is typified by three viable, concurrent home based platforms. The flag in the sand came from the X360 in 2005, and as an Xbox fanatic it was easy to make the jump to 360. Case closed.
By 2007, the arrival of Playstation 3, my allegiances were already clear. It wasn’t until 2008 that I felt compelled to actually pick up the Dual Shock. Even the launch of Uncharted hadn’t been enough to sway me. The positioning felt too close to X360, and there wasnt a clear and immediate need for me to invest time in another platform. There was also no Gamerscore which by that point had already got me in its insidious vice-like grip. Only Little Big Planet had intrigued me enough to make the leap. LBP was a system seller, a unique experience unlike any other, powered and empowered by PlayStation 3. The game was jaw dropping.
Then nothing … There wasn’t another experience as compelling on PS3. I went right back to X360.
The PS3 served as a Blu-Ray player, then an iPlayer experience that all but eradicated any scheduled TV viewing. The PS3 had become part of daily life, in a context that I had never anticipated. It still struggled to compete for gameplay time. However in post E3 2011, PS3 feels like the vanguard of core gaming. Standing alone with a purity of gameplay experiences that I’d overlooked before.
Two tasks stand in my way. Finding a local meeting of Gamerscore Anonymous and training my hands to accept the Dual Shock. Muscle memory is a cruel mistress …